Client–server model
The client–server model is a distributed application architecture that partitions tasks or workloads between the providers of a resource or service, called servers, and the service requesters, called clients. It is a fundamental concept in computer networking and forms the basis for much of the functionality of the Internet.
In this model, clients typically initiate communication sessions with servers, which await incoming requests. Servers provide resources or services to multiple clients, often simultaneously.
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Overview and Purpose
The client-server model is designed to distribute processing tasks and data storage across multiple systems connected by a network.
The main purposes include:
Centralization of Resources and Management: Resources (like databases, files, applications) are stored and managed on servers, making them accessible from multiple clients and simplifying administration and updates. Task Partitioning: Clients handle user interface and presentation tasks, while servers handle data storage, processing logic, and providing services. Scalability: Servers can be upgraded or scaled independently to handle increasing numbers of clients or heavier workloads. Simplified Clients: Clients can be relatively simple devices that rely on the server for most of the work and data storage.
How it Works
The interaction in a client–server model follows a request–response pattern:
The client initiates a connection to the server over a network (like a local network or the Internet). The client sends a request for a specific service or resource to the server, using a defined protocol. The server receives the request, processes it (which might involve accessing databases, running computations, or retrieving files). The server sends a response back to the client, containing the requested data, the result of the computation, or a status message (e.g., success or error). The client receives the response and presents the information to the user. Servers are typically powerful computers designed to handle many concurrent requests from multiple clients reliably. Clients can be various devices, from desktop computers and laptops to smartphones and tablets. Communication between clients and servers relies on various network protocols depending on the service (e.g., HTTP for web Browse, SMTP for email, SFTP for file transfer).
Examples of Client–Server Applications
The client-server model is used in a vast number of applications:
World Wide Web: Web browsers are clients that request web pages and resources from web servers. Email: Email clients request emails from and send emails to mail servers. File Transfer: FTP, SFTP, or SCP clients transfer files to and from file servers. Online Gaming: Game clients connect to game servers. Database Access: Database clients query and update data on database servers. DNS: DNS clients (often part of the operating system) request IP addresses for domain names from DNS servers. Network Printing: Clients send print jobs to a print server.
Advantages
Centralized Control: Easier to manage, update, and secure data and applications on a central server. Resource Sharing: Multiple clients can share expensive resources like printers or storage devices connected to the server. Data Consistency: Data is stored in a central location, making it easier to ensure consistency and manage backups. Scalability: Server capacity can be increased to handle more clients or larger workloads. Reliability: If a client fails, it typically does not affect the data on the server or other clients.
Disadvantages
Server Dependence: If the server fails or becomes overloaded, clients cannot access the service. Network Dependence: Requires a stable network connection between the client and the server. Server Bottlenecks: A single server can become a bottleneck if the number of clients or workload is too high for its capacity. Initial Server Cost: Setting up and maintaining a server infrastructure can be expensive.
The Client–Server Model at Pulsed Media
The services offered by Pulsed Media, including seedboxes, Virtual Private Servers (VPS), and Dedicated Servers, are fundamentally built upon and delivered using the Client–server model.
The Servers: The physical servers housed in Pulsed Media's data centers act as the servers in this architecture.
For dedicated servers, a single physical server is allocated entirely to one user, acting as their dedicated server. For VPS, a powerful physical server hosts multiple virtual machines, each acting as an independent VPS server for a user. For seedboxes, a physical server hosts the seedbox environment, often shared among multiple users, where each user's allocated resources function as their portion of the server. These servers run the operating system, application software (like torrent clients, web servers, etc.), and store the user's Data. The Clients: The user's local computer, laptop, smartphone, or other device running various client applications.
When accessing a web-based control panel or application GUI (like rTorrent's web UI), the user's Web browser is the client, communicating with a Web server running on the seedbox/server. When using SFTP or FTP software to transfer files, the SFTP/FTP client on the user's machine communicates with the SFTP/FTP server running on the seedbox/server. When connecting via SSH for command-line access, the SSH client on the user's machine communicates with the SSH server on the seedbox/server. While a seedbox itself acts as a client when connecting to torrent trackers and other peers in the BitTorrent network, from the end-user's perspective interacting with the seedbox service, their local machine is the client accessing the remote seedbox server. In summary, Pulsed Media provides the server infrastructure and ensures it is running and accessible. Users then utilize various client applications on their local devices to connect to these remote servers, send requests (e.g., download/upload files, execute commands, access web interfaces), and receive responses, thereby utilizing the resources and services provided by Pulsed Media.
See also